5 December 2014
Great idea!
Reflecting on the project again:
– This goblet was used for a popular drinking game, to incentivise alcohol consuming.
– Drinking games are made to have fun and get wasted, nothing to be serious about.
– Therefore the interaction might be something funny for the user.
– Why not to give to the user a drunk feeling, without let him…
2 December 2014
How to make the user feel drunk?
After a revision and a few discussions, we agreed that the scope of the interaction should be to make the user feel drunk, obviously without letting him drink.
An idea suggested by my course mate Mohamad was to give indication to the user and let him spin around and do some crazy stuff in order to make him feel dizzy…
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