Re-Cog - Speculative Design film header

ReCog – A speculative design film

Here is finally the short speculative design minutes called ReCog, not an extremely creative name, but I find it good as it partially mention the idea without being too explicit. The film represents a girl walking in the street crossing her path with different people. The facial recognition machine identifies person by person, communicating to the user information about them…

Errors

After a last review emerged that the part with Pim and Sofia crossing at 00:50 doesn’t really work. In the editing I indeed struggled to create this bit, as I’m missing a frame of Pim coming towards Sofia. Unfortunately, I realised only in the post-production phase that this was missing, too late to reshoot it. However I tried to play…

Post production

Arrived to the post production phase. First of all, I tried to stretch the movie, in order to arrive to 3 minutes which I thought it was the duration the film had to have. I included a lot of walking, too much walking, it made it pretty boring and not interesting, the focus was even shifting from the actual facial…

Shooting resume

This morning the official shooting finally happened. Not everything from the script was respected, as the actors and their number (I wanted 5 people, but only 4 showed up) were different then expected and, most of all, I didn’t calculate that the areas designated for the shooting were incredibly crowded during the weekend. I usually walk past those streets during…

Last amendments before the shooting

After a project review with Tobias, I changed quite a lot the script of the film. From 3 scenes I reduced it to one, only the one which will see a person walking in the street. Furthermore he suggested me to describe only an idea and better, rather than three in a quick, approximate way. I’ve got only 3 minutes,…

Script and details for the official shooting

TIMETABLE: – Shooting date: Saturday 30th and Sunday 31st May. – Editing time: By Saturday 6th June I’ll have edited and put together the film, to make sure that there is nothing else which is needed to reshoot, in case I’ll have the chance to do it that weekend. Final editing during the last week before June 15th, project deadline.…

First scene, good as a draft

Ok, I was to pretentious to expect a good first take and as usual I’ve been too cynical with myself and the scene which I thought was pretty bad, for Tobias (our visiting tutor for Speculative Design) is not bad at all, it’s actually a perfect first draft. Took courage I show it here: Apparently it was good how I…

The first scene doesn’t work

Few weeks ago I managed to shoot the first scene for my Speculative Design film, it was 30 seconds as expected, the weather was finally cloudy and sad, however it didn’t really work. It’s my first experience both as video director and as cameramen for something, say, built up. The scene is representing what I wanted, but really in a…

First scene scene storyboard

The outcome of my speculative design project will be a 3 minutes film, where I intend to show how facial recognition technologies in everyday life would change people’s way to relate and how simple interactions between them would be probably mutated. I would like to show this in a sort of sad and paranoiac vision, on the same line of…
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