Mill-Glass is a project built around a particular goblet used for drinking games in the 16th century, exhibited at the V&A Museum. It consists of a short, but intense journey for the user, who will experience the effects given by the original use of this object and will see his own reaction at it.

The whole interaction happens in a 3-walls box, on which walls videos are projected. The user is simply asked to blow on a specific object which he will find there to start. As he does that, a series of videos are shown, engaging the user in an abstract drinking game, to finish then with an hypnotic sequence. During this process a picture is secretly taken of the user, posted on a Twitter gallery and showed to him in the end.

This interaction has three main purposes: the first one is the explanation, in an original way, of the actual function of the object. The second one is the complete engagement of the user in this experience and the third one is the mockery of him. The latter is related to the original purpose of the object (incentivise alcohol consumption) which wasn’t something completely ethically correct, therefore also the interaction wants to be playful and a little bit unfair.