4 June 2015
FMP on gamification
“A good start is half the work”, finally I can say that I moved a first step for my Final Major Project. After weeks thinking about it, I found a theme which really convinced me to develop my dissertation and related project.
From the beginning I had the idea to work on human psychology in order to influence user behaviours,…
28 March 2015
Cheeky Objects – first prototype
For a first prototype of the Cheeky Objects, my physical computing project focused on social objects for energy saving, I choose to represent one of them: the annoying window blind.
The concept is very simple, when there is enough light outside, the window blinds will automatically open and the light inside will switch off, an easy trick to take advantage…
28 February 2015
Cheeky objects
“It’s not always easy to be with smarts, especially if they are smarter than you”
The IoT aims to make our houses smarter and smarter, to enhance our comfort and our lifestyle, but what happens when a house knows better than you which behaviours are more appropriate and more sustainable for the environment for example? It could be not always…
23 February 2015
Social objects for energy saving – part II
My area of interest for the social object project is how people interact with the environment, their behaviour toward energy, in particular electrical energy and their concern about energy saving.
Hence, the starting point of my research is not really sustainable design, which is a filtered way to see the issue, being a field where these concerned have already been…