25 July 2015
Thesis Draft feedbacks
From last Friday tutorial I got the feedbacks for my thesis draft and honestly they are not bad at all. Overall the research is moving in the right direction, but I should be more critical, especially in the first chapter where I talk about the emergency of climate change. There I shouldn’t take anything for granted, but critically reflect on…
15 July 2015
1st Thesis draft
For my first thesis draft I divided the thesis in 4 chapter and assigned an estimated number of words for each one of those.
1st Chapter – Emergency of climate change
2nd Chapter – Design for sustainability
3rd Chapter – How to influence people? Challenges or games?
4th Chapter – The end justify the means
Introduction
How can we incentivise…
7 July 2015
Against gamification
Just when I started to be more convinced about the effectiveness and potentials of gamification, I read the text of John Ferrara Games for Persuasion: Argumentation, Procedurality, and the Lie of Gamification, where he express his opinion against gamification, describing it as a deprivation of games. Although, in the beginning I was a bit adverse to his theory, as simply…
5 July 2015
Deterding – defining gamification
After an introduction to gamification and having read many of the definitions, I started analysing this concept more critically and in depth and to do so I found a series of research papers on the e-library portal of the UAL (I’ve been honestly pleasantly surprise by the amount of papers available there). One of the most influential and interesting researcher…
1 July 2015
About the ethic
Undoubtedly, I believe that the process of gamification is a deception, it’s about pushing people to do something without letting them think what they are actually doing. If people will start to have responsible behaviours because of gamification doesn’t mean they became more responsible. But at the same time, people are mislead by years of marketing techniques, dictated by capitalist…
27 June 2015
How to change people behaviour?
My aim through gamification is to change people behaviour, but before analysing this specific theory, I thought would be worth to have a little research on the “traditional” ways to change people behaviour.
Constructivism and Behaviourism are certainly two of the main psychological approaches to change people behaviour. After a small research here I reported a brief description of both…
23 June 2015
Gamification for energy saving
Energy saving is surely one of the features which can play an important role in the climate change crisis, and already in a previous post, I illustrated the causes why I reckon it’s important to act on people behaviour, reducing their superficiality when it comes to simple tasks which potentially might have a dangerous effect on large scale.
Still an…
22 June 2015
Gamification quotes
In this post, which I’m planning to update frequently with new quotes, I reported some of the quotes which from some of the main gamification practioners. They could be used to support the back my thesis.
“Games are the only force in the known universe that can get people to take actions against their self-interest, in a predictable way, without…
21 June 2015
Flow
As I was suggested on Twitter I looked into something related to gamification the flow theory, and I found it simply fascinating.
According to its theorist, the psychologist Mihaly Csikszentmihalyi, flow its a state in which people “are completely absorbed in an activity, especially an activity which involves their creative abilities. During this ‘optimal experience’ they feel “strong, alert, in…